MineTexture Open Editor

    my_pack.zip

    • pack.mcmeta
    • pack.png
    • assets/minecraft/textures/block/
    • grass_block_top.png16×192
    • grass_block_top.png.mcmeta
    { "animation": { "frametime": 2 } }

    Minecraft: Java Edition · 1.19 to latest

    Make Minecraft resource packs in your browser.

    Paint textures, animate them, build 3D models, swap sounds and rename anything. Then export a pack that drops straight into your game.

    • Free
    • No account
    • Packs stay on your device

    01 · Unfold

    Every block is six 16×16 pictures.

    Open a block up and it's just pixels. The editor opens any texture in the game by name, so you start from the real art, not a blank square.

    02 · Recolour

    Recolour it in one pass.

    Shift a palette and the shading stays put, so grass still reads as grass. Turning diamonds into rubies works the same way.

    03 · Paint

    Then touch up every pixel.

    Eighteen pixel-art tools, including shading with a hue shift, dither patterns and colour replace. Fold it back up and the 3D view repaints as you draw.

    04 · Layer

    Put new art on its own layer.

    The crystals sit on a layer above the grass, so you can move, hide or blend them without touching a single pixel underneath.

    05 · Animate

    Animate it without drawing a single frame.

    Auto Animate writes the frames for you. 62 effects, each seeded, so the same settings always make the same animation.

    06 · Export

    Export a pack that just loads.

    One .zip with the right folders, the frame strip and its .mcmeta. Drop it in resourcepacks and switch it on.

    Try it right here

    Paint a block. Then bring it to life.

    A pocket version of the editor: one 16×16 texture on every face, and the same Auto Animate effects the full editor uses. Your drawing is kept in this browser.

    Start from

    assets/minecraft/textures/block/stone.png

    Build the whole pack in the editor

    Auto Animate

    Pick an effect to see it on your block.

    The full editor

    Everything a pack needs, in one tab.

    Paint, preview on the real block model, add texture variation and check it on a wall, all before you export.

    The MineTexture editor with a stone texture open: the 18 painting tools on the left, the pixel canvas in the middle, and the Block 3D panel on the right with per-face textures, three generated texture variants and a wall preview.
    62animation effects in Auto Animate
    18pixel-art tools
    3,964textures you can open in Minecraft 26.3
    1,991sounds you can replace in 26.3

    Why not just use an image editor?

    Because a pack is more than PNGs.

    A general image editor gets you the pixels. Everything around them is the part that usually goes wrong.

    JobMineTextureGeneral image editor
    Find the texture you want to changeSearch every texture by nameDig it out of the game jar
    See it on the blockLive 3D view on the real modelLoad the game and look
    Animate itFrame strip and .mcmeta written for youStack frames and write JSON by hand
    Item variants and CustomModelDataRules you pick from a listHand-written model JSON
    Custom soundsConverted to Ogg Vorbis on the spotA separate audio tool
    Catch mistakes before the game doesProblem list before exportPurple-and-black squares in game

    How it works

    From empty folder to loaded pack.

    1. 1Pick a version

      Choose the release you play. Your browser downloads that version's textures, models and sounds; nothing is bundled or re-hosted.

    2. 2Make your changes

      Paint, animate, model, swap sounds, rename things. It autosaves in your browser as you go.

    3. 3Check it

      Compare against vanilla and fix whatever the problem list finds, before the game rejects it.

    4. 4Export and play

      Save the .zip into resourcepacks, then turn it on under Options, Resource Packs.

    Questions

    Good to know

    Is MineTexture free?

    Yes. It runs in your browser with no account, no install and no paid tier.

    Which Minecraft versions does it support?

    Java Edition, from 1.19 to the latest release. You pick a version when you create a pack and MineTexture loads that version's textures, models and sounds and writes the matching pack format.

    Does it work with Bedrock Edition?

    No. MineTexture writes Java Edition resource packs only. Bedrock uses a different pack format.

    How do I put the pack in my game?

    Export the .zip, move it into the resourcepacks folder of your Minecraft directory, then turn it on in Options, Resource Packs.

    Can I edit a pack I already have?

    Yes. Open any resource pack .zip or a MineTexture .mtproj project, or drop in a Blockbench .bbmodel to import a model.

    Where are my packs stored?

    In your browser's storage on your device. Nothing is uploaded unless you export it or share it in a room. MineTexture sends only anonymous usage counts, described on the privacy page.

    Can I work on a pack with friends?

    Yes. Start a room and share its 8-character code. Everyone in the room edits the same pack and sees each other's cursors; the pack travels directly between browsers. More about rooms.

    Can it make animated textures and CustomModelData items?

    Yes. Paint frames by hand or let Auto Animate generate them from 62 effects; the frame strip and its .mcmeta are written for you. Item rules switch an item's texture or model by where it is shown, its name, its wear, a held key or a custom model data number.

    Ready when you are

    Your pack is one tab away.

    No download, no account. Pick a version and start painting.